WHO NEEDS DA ROTTEN RULZ?

updated 5/2/15

(Here's how things are done 'round these parts!)

If you have questions about any rules, please contact Lee at:

thedrunk123@yahoo.com

Please Keep in mind that these rules are NOT set in stone!
TOP Hosts reserve the right to be flexable at times to insure an
enjoyable Tournament.

Joining Our Tournament

GAME SETTING

  • All games are singles hearts.
  • First round games will be set 150 pts, rated, timeout, anyone can join. Cut deck is optional.
  • Semi-finals and final round games will be set 100 pts, rated, timeout, anyone can join. Cut deck is optional.
  • EOM/EOY rounds 1-4 games will be set 100 pts, rated, timeout, anyone can join. Cut deck is optional.
  • EOM/EOY final round games will be set 100 pts, rated, timeout, anyone can join. Cut deck is optional.
  • In no case should we use the options for Always Pass, SPOT, Jack of Diamonds, Partner hearts, No Shoot or any other options not specified above.

FORMAT OF PLAY

  • Each daily tourney is comprised of 3 rounds: the first round (a 150-point game), a semi-final round (100-point game), and the finals (100-point game).

    The Game Leader (GL) is the first name posted in the room assignment and sets the room for each game.

    The Game Leader (GL) should ensure the players seated were the ones called by the host for that table before starting the game.

    If the game has started with the wrong players or is set incorrectly, the HOST has the right to force all players to abandon the game and reset.

    After each game: If there are wildcards advancing, the GL will report the difference of the potential wildcard and the 4th place player's scores to the game host in the TOP Lobby (if there are no wildcards advancing, score differences do not need to be reported).

    The first place player from each table in the first round goes on to the semifinals, plus enough wildcards to fill remaining seats (the host will let the players know in advance if there will be wildcards from each round). In the case of having only four tables in the first round, the top 2 players advance with no wildcards. In general, the players should always come back to the game lobby until the wildcards are determined. (See Player Advancement for rules on Wildcard selection).
    The format would continue as follows:

    4 tables=top 2 advance (2 semi tables, top 2 to final)
    5 tables=winners plus 3 wilds (2 semi tables, top 2 to final)
    6 tables=winners plus 2 wilds (2 semi tables, top 2 to final)
    7 tables=winners plus 1 wild (2 semi tables, top 2 to final)
    8 tables=winners only advance (2 semi tables, top 2 to final)
    9 tables=winners plus 3 wilds (3 semi tables, winners & 1 wild to final)
    10 tables=winners plus 2 wilds (3 semi tables, winners & 1 wild to final)
    11 tables=winners plus 1 wild (3 semi tables, winners & 1 wild to final)
    12 tables=winners only advance (3 semi tables, winners & 1 wild to final)
    13 tables=winners plus 3 wilds (4 semi tables, winners only to final)
    14 tables=winners plus 2 wilds (4 semi tables, winners only to final)
    15 tables=winners plus 1 wild (4 semi tables, winners only to final)
    16 tables=winners only advance (4 semi tables, winners only to final)
  • End-Of-Month & End-Of-Year Tournament formats are basically the same for both EOM & EOY tourneys. Players who qualify and start must play all "FOUR(4) rounds!" with tables set to 100 points. After the four rounds are played, the final round players will be determined by the total score after the 4 rounds (see EOM/EOY points below). The top 4 players by points awarded will go to finals. The EOM and EOY final round is also set to 100 points.

  • End-Of-Year, EOYs consist of the Final 4 of each monthly EOM as well as the 4 finalist of the previous year EOY. Subs if needed will be taken from the years Leaderboard Champs.

Boot Rule: READ, PLEASE!

1.     When a player is booted or leaves a game, WAIT for them to return (do not allow someone else to take the seat and do NOT play with a bot).

2.    If they are not back in FIVE MINUTES, ask Host for a sub

3.     Finish the game with the sub in place of the missing player (sub will get 1 extra point for subbing, plus their highest score, but not to exceed 5 points for the round).

* If the missing player returns after the five minutes is up and has been subbed, we are sorry but the sub has now taken that spot and continues to play.

4. If a player is booted 3 times in one tourney, the host will have to DQ that player from the tourney, and provide a substitute, in order to prevent on-going disruption of the game. We hate to do this, but it is not fair to keep the rest of the tourney waiting while one player comes and goes.

Player Advancement

The number of rooms required for tourney play is between
4 and 16 rooms. The first round winners plus enough wilds to fill semifinal table seats will advance to the semifinals. If the game winner leaves before the next round, the 2nd place player from that table will advance in place ("auto-up") without counting as a wild. If the player who was "auto-upped" was a wild, another wild will be needed. If the 2nd place player also has left, then another wild will be needed.

Wildcards, if applicable, are only awarded to 2nd place finishers. The rule for determining wildcards is as each game completes, the score of the 2nd place finisher is subtracted from the score of the 4th place finisher, and that result is the 2nd place finisher's wild score. When all games complete in the round, the player with the lowest wild score is the 1st wild. If 2 wilds are needed, the player with the 2nd lowest wild score is the 2nd wild, and so on. In case of a wild score tie for an advancing position, a playoff will be required. (See Tiebreaker Format and Rules).

If there are two semi-final rooms, the top 2 players will advance to the finals from each room. If there are three semi-final rooms, winners from each room plus the wild card 2nd place player will advance following the same procedure described above. If there are four semi-final rooms, winners only will advance to the finals. Under the current format, there can only be 2-4 semi-final rooms.

SUBS if needed in situations of either a player losing connection, or a Host needing a sub will be taken either from a late arrival or the LUCKY DOG rule, whichever applies 1st.

LUCKY DOG rule. Lucky Dog is determined by the 1st room finished 2nd place player. If that player leaves or advances, the 2nd room finished 2nd place player will be selected, etc.

SUB Points. A Player recieves 1 points for subbing plus their highest score up to, but not exceeding 5 points for the round.

DISQUALIFICATION
Players maybe dq'd for any of the following reasons:

1. Abusive or disruptive behavior toward staff or other players at any time during the tournament. This includes name calling and excesive fooms.
SWEARING* will not be tolerated at all in TOP!
Well, of course we know HW prevents you from swearing, however, implied swearing such as using the letters bs, f, fu, c and a few others I can think of! If abuse is reported by any player, the game log should be forwarded to Drunkie for review. Forwarding a game log
* This is done by locating the game log number in your /Program Files/Hardwood Hearts/GameLogs/ folder. Simply zip and send via e-mail. If you dont have Winzip, just attatch the text file.

2. VOLUNTARILY leaving a game (including EOMs) *

3. Refusing to start the game with the assigned players *

4. Intentionally throwing a game (first and second offence will be a 5 point deduction from leaderboard point total * - third offence will be a permanent ban from TOP)

*If a player is disqualified for any of these reasons, the player's name will be disqualified from playing in any further tournaments for the next seven days (one week). If repeated, that player will be permanently banned from TOP!

Autoplay

Here in TOP, we consider putting yourself on Autoplay to be in direct violation of two rules concerning TOP policy. One is Bot Play, with exception to play-off games, here in TOP, we DONT play bots. A player putting themself on autoplay is introducing a Bot into the game by default. The other rule is throwing or forfeiting a game. Here again, autoplay would be considered throwing or forfeiting the gameplay.

TRASH TALKING

 In game trash talking is a part of the game. However there is a difference between pointing out a bad play and calling a person out or threatening to get even. If you are trying to get even with a player then you are effectively throwing the game. This means that you are not aiming for low but instead you are aiming for the player that has made you mad. Do not make verbal threats in the game and you will not be accused of throwing the game. Statements like "Nice PNP", "Cover Your Passes", and "Go For Low" are all part of the game. Please understand that you cannot see what is in the other players hand and you should give the other player the benefit of the doubt. When a player is short suited sometimes thay have no choice but to dump. No player enters a game with the intent to take another player out. Please remember that all players have an ignore/mute button. If you cannot handle what is being said in the room, use your ignore/mute button. There will be absolutely no TRASH TALKING permitted in the lobby. TRASH TALKING in the lobby will cause you to be silenced. The hosts and players should not and will not put up with the disruption.

IF A PLAYER LEAVES...

If -- before a game starts -- a player leaves or is disconnected and does not make it back in time for the next game, the next player in that room moves up to that spot (auto-ups).  


CUT-OFF TIME FOR FIRST ROUND OF PLAY

In order to be fair to all our players, and not to have them waiting for long periods of time while a few rooms finish play, we will be ending our first round games at 10:30 p.m. (or the last hand played around that time). If we notice that a room is running late, our TOP staff will alert you in advance, so that you know about the cut-off time. Scores will be totaled at the time play is ended, and the games will be considered completed. (Any player refusing to leave the room at the cut-off time will be DQ'd)

DUTIES OF THE GL (GAME LEADER)

  • When the host makes the room assignments, the first person listed is the GL (game leader)

  • The GL will make the room and set the options (set to 150/100 pts, rated, timeout, anyone, cut deck is optional)

  • GL will launch the game when he/she has the exact four people who were assigned to that room. If you do not have the exact four that were assigned to your room, page the host to get a sub. (if host is doing open seating, the GL will launch game when all 4 seats are filled.)

  • The GL records & reports differential (if needed for wild cards)

  • The GL also handles any problems that might come up or alerts the game host to the problems so he/she can handle them.

Leaderboard points

Singles' players are awarded points for each game, based on their order of finish:

           First place finisher = 5 points

                                      Second = 2

                                          Third = 2

                                        Fourth = 2

Players' points for each round will be totaled together for the evening, and will be added to their leaderboard point total.

Players MUST play the same name throughout the evening.

Players MUST play the same name throughout the month in order to have their leaderboard points accumulate. Playing multiple nics will result in having multiple leaderboard entries. Leaderboard points for mulitple nics will NOT be combined!

POINTS ARE AWARDED TO THE PLAYERS' NICKNAMES, not to the player himself/herself.

The HOST (TD) receives 5 points for hosting. If the host plays and earns more than 5 points playing, the host may claim game points earned in lieu of host points. Hosts cannot claim both host points and game points.

Subs receive 1 point for subbing plus the highest number of points earned in either of the two games played in that round. A sub cannot be given the points from both games played in the same round. The maximum number of points a sub can earn in any round is 5. If a sub wins a table, that player receives 5 points for the round.

EOM/EOY points

Singles' players are awarded points for each game, based on their order of finish:

           First place finisher = 10 points

                                      Second = 7

                                          Third = 4

                                        Fourth = 1

The EOM/EOY tourney plays 4 rounds. ALL PLAYERS must stay for all 4 rounds. The host will determine who is qualified to play. For EOM, this is the top 16 players from the monthly Leaderboard. Players will be selected in Leaderboard order to sub for missing players. For EOY, all EOM finalists will qualify to play, with Leaderboard champs being eligible to sub to fill all tables.

In cases of ties, there is NO fourth placer. The last place player receives 4 points. A tie for second will result in the tied players receiving 7 points. A tie for third will result in the tied players receiving 4 points.

Players' points for each round will be totaled together for the evening. The top 4 players in point order will be the EOM/EOY finalists. Playoffs may be necessary to break ties (see tiebreaker section).

Players MUST play the same name throughout the evening.

 

TIEBREAKER FORMAT AND RULES:

If there is a tie during regular tourneys, the following rules will apply to the tie breaker:

  • if there are 2 tied players, they will play in one room against 2 bots
  • If there are 3 tied players, each player will play in separate rooms against 3 bots
  • If there are 4 tied players, they will play in one room against each other
  • Bot scores do not count
  • Room settings are 100, social (unrated)
  • If 2 or 4 humans are playing in one room, the human with the lowest score when one human has at least 50 points is declared the winner.
  • If 3 players are playing in 3 separate rooms, the game will be played to 100, and the lowest human score of the 3 rooms will move on.

 

If there is a tie during an EOM or EOY, the following rules will apply to the tie breaker:

  • if there are 2 tied players, they will play in one room against 2 bots
  • If there are 3 tied players, each player will play in separate rooms against 3 bots
  • If there are 4 tied players, they will play in one room against each other
  • Bot scores do not count
  • Room settings are 100, social (unrated)
  • If 2 or 4 humans are playing in one room, the human with the lowest score when the game is over (played to 100 pts) is declared the winner.
  • If 3 players are playing in 3 separate rooms, the games will be played to 100, and the lowest human score of the 3 rooms will move on.

 

TIED GAMES, regulation play:

  • Games will be played until there is a clear winner, and scores will be recorded at the end of the game, after playing out the tie.